Status Effects
From Fate/Grand Order Wiki
Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.
Contents
Mental Debuff
Mental Debuff is a subcategory of debuff that refers exclusively to:
- Charm
- Unit cannot act for 1 turn.
- Fear
- Chance to activate the debuff below every turn. When activated, 500% chance to Stun them for 1 turn and removes this debuff. This does not affect other Stuns/Immobilize effects
- Confusion
- Chance to Skill Seal each turn. This does not affect other Skill Seal effects
- Enchant
(See Sessyoin Kiara (Moon Cancer)'s Third Skill)
- Sleep
(See Oberon's Third Skill)
Buffs
Buffs are effects that have positive dispositions to Units.
Icon | Name | Effect |
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ATK up | Increase unit's attack. |
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DEF up | Increase unit's defense. |
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Damage up | Increase unit's damage. |
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Damage resist | Reduce direct damage to the unit. |
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Arts Resistance | Reduce Arts Card damage to unit. |
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Buster Resistance | Reduce Buster Card damage to unit. |
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Quick Resistance | Reduce Quick Card damage to unit. |
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Arts up | Increase unit's Arts Card strength. |
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Buster up | Increase unit's Buster Card strength. |
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Quick up | Increase unit's Quick Card strength. |
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Arts Up [Permanent] | Increase unit's Arts Card strength. |
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Buster Up [Permanent] | Increase unit's Buster Card strength. |
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Quick Up [Permanent] | Increase unit's Quick Card strength. |
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Critical Star Gather Rate up [Arts] | Increase unit's Arts Card Critical Star Gather Rate. |
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Critical Star Gather Rate up [Buster] | Increase unit's Buster Card Critical Star Gather Rate. |
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Critical Star Gather Rate up [Quick] | Increase unit's Quick Card Critical Star Gather Rate. |
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Star Drop Rate Up | Servant generates more Critical Stars. |
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Star Gather Rate Up | Servant absorbs more Critical Stars. |
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Star Regen | Gain Critical Stars at the end of the turn. |
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Critical Strength Up | Increase unit's critical strength. |
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Critical Chance up | (Enemy only) Increases unit's critical rate. |
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Debuff Rate Up | Increase unit's debuff success rate. |
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Debuff Resist up | Increase unit's debuff resistance. |
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Debuff Immunity | Unit is immune to debuffs. |
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Death Rate Up | Increase unit's Death success rate. |
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Death Resist Up | Increase unit's Death resistance. |
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Death Immunity | Unit is immune to Death. |
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Max HP Up | Increase unit's max HP. |
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HP Recovery Up | Unit gains more HP from healing. |
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Healing Power Up | Increase unit's heal power. |
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HP Regen | Recover unit's HP at the end of the turn. |
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NP Regen | Unit's NP Gauge increases at the end of the turn. |
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NP Gain Up | Servant generates more NP Gauge per hit. |
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NP Strength Up | Unit's Noble Phantasm damage increases. |
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NP Overcharge | NP gains an additional Overcharge level |
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Invincible | Direct damage to the unit is prevented. |
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Evade | Direct damage to the unit is prevented. |
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Ignore Invincible | Unit's attacks ignores Invincible and Evade. |
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Sure Hit | Unit's attacks ignores Evasion. |
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Ignore Defense | Unit's attacks ignore Defense buffs. |
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Hit Count Up | Increase unit's number of hits for each attack. |
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Debuff Hit | Unit's attack inflict certain debuff on target. |
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Guts | The next time the unit would be defeated, instead recover HP. |
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Target Focus | Single target attacks must target this unit. Area of effect attacks still hit all enemies. |
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Delayed Buff | Unit gains buff after x turns. |
Debuffs
Debuffs are effects that have negative dispositions to Units.
Icon | Name | Effect |
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ATK down | Decrease unit's attack. |
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DEF down | Decrease unit's defense. |
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Damage down | Decrease Unit's damage. |
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Damage Resistance Down | Unit takes more damage. |
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Arts Resistance Down | Unit takes more damage from Arts cards. |
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Buster Resistance Down | Unit takes more damage from Buster cards. |
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Quick Resistance Down | Unit takes more damage from Quick cards. |
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Arts down | Decrease unit's ArtsCard power. |
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Buster down | Decrease unit's Buster Card power. |
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Quick down | Decrease unit's Quick Card power. |
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Burn | Unit takes damage at the end of the turn. Damage can kill burnt units. |
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Burn Resistance Down | Unit takes more damage from Burn. |
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Poison | Unit takes damage at the end of the turn. Damage cannot exceed lower than 1 HP |
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Poison Resistance Down | Unit takes more damage from poison. |
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Curse | Unit takes damage at the end of the turn. Can stack. Damage can kill cursed units. |
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Curse Resistance Down | Unit takes more damage from poison. |
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Stun / Immobilize | Unit cannot act for 1 turn. |
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Charm | Unit cannot act for 1 turn. |
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Pig | Unit cannot act for 1 turn. |
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Critical Star Drop Rate Down | Servant generates fewer critical stars. |
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Critical Star Gather Rate Down | Servant absorbs fewer critical stars. |
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Crit Strength Down | Decrease unit's critical damage. |
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Critical Chance down | (Enemy only) Decreases unit's critical rate. |
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Debuff Rate down | Decrease unit's debuff success rate. |
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Debuff Resist down | Decrease unit's debuff resistance. |
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Death Rate Down | Decrease unit's instant death resistance. |
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Death Resist Down | Decrease unit's instant death resistance. |
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Max HP Down | Decrease unit's Max HP. |
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Healing Power Down | Decrease unit's Max HP. |
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NP Loss | Servant's NP Gauge decreases at the end of the turn. |
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NP Gain Down | Servant generates less NP Gauge per hit. |
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NP Strength Down | Unit's Noble Phantasm damage decreases. |
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NP Seal | Unit cannot use Noble Phantasm. |
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Skill Seal | Unit cannot use Active Skills. |
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Delayed Debuff | Unit gains debuff after x turns. |
Misc
Icon | Name | Effect |
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Looks of Loveliness | Unit's sex is unknown. Unused in-game |
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Grail Buff | (Camelot Boss Only) Unit gain various buff. |
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Bond Level Bonus (Lv.5+) | Unit gains additional attack based on bond level. (Lv.5: +25%, Lv.6: +40%, Lv.7: +60%). |
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Bond Level Bonus (Lv.8+) | Unit gains additional attack based on bond level. (Lv.8: +75%, Lv.9: +90%). |
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Max Bond Level Bonus (Lv.10) | Unit gains additional attack based on bond level. (+100%). |
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Class/Trait Change | Unit changes Class/Trait. |
Trivia
- Instant Death is not a debuff. Servants and Enemies have a separate Death Resist stat from Debuff Resist. Effects that prevent debuffs do not prevent instant death.
- Servants and enemies can be defeated from Burn reducing HP to 0.
- Taunt can cause an enemy Servant's Noble Phantasm to fail to execute, but still use up a full Charge Gauge.
- Needs confirmation! Sometimes behaves this way and sometimes does not.